Bottomless Shifting Sand

Bottomless Shifting Sand[ Trap Card ]

At the end of your opponent’s turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.

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Dice Crisis

[ Trap Card ]

When an opponent’s monster declares an attack: Activate this card by targeting the attacking monster; roll a six-sided die, and if the result is 6, equip this card to that target. Take control of it, also its ATK becomes 0. When this card leaves the field, return control of that target to its owner. When that monster leaves the field, destroythis card.

Kaiju Capture Mission

kaiju-capture-mission[ Trap Card ]

Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 “Kaiju” monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent’s card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of “Kaiju Capture Mission” once per turn.

Esprit Healing

esprit-healing[ Trap Card ]

If a face-up Spirit monster(s) you control is returned to your hand while you control thisface-up card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent’s monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of “Esprit Healing” once per turn.

Destiny Board

destiny-board[ Trap Card ]

At the end of each of your opponent’s turns, place 1 “Spirit Message” card from yourhand or your Deck face-up on the field. If you control the “Spirit Message” cards “I”, “N”, “A”, and “L” in the proper order, you win the Duel. If any “Spirit Message” card or “Destiny Board” you control is removed from the field, all “Spirit Message” cards and “Destiny Board” you control are sent to the Graveyard.

Blaze Accelerator Reload

Blaze Accelerator Reload[ Trap Card ]

This card’s name becomes “Tri-Blaze Accelerator” while in the Spell & Trap Zone. During either player’s Main Phase: You can send 1 “Volcanic” card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of “Blaze Accelerator Reload” once per turn. During either player’s Main Phase: You can banishthis card from your Graveyard; send 1 “Volcanic” card from your Deck to the Graveyard.

Return of the Red-Eyes

Return of the Red-Eyes[ Trap Card ]

If you control a “Red-Eyes” monster, except “Red-Eyes B. Chick”: You can target 1Normal Monster in your Graveyard; Special Summon it. If this card in your possessionis destroyed by an opponent’s card effect and sent to your Graveyard: You can target 1 “Red-Eyes” monster in your Graveyard, except “Red-Eyes B. Chick”; Special Summon it. You can only use each effect of “Return of the Red-Eyes” once per turn.