[ Machine / Tuner / Effect ]
If all monsters you control are “Superheavy Samurai” monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 “Superheavy Samurai” Synchro Monsterwhose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effectof “Superheavy Samurai Battleball” once per turn.
ATK / 100 DEF / 800
[ Spellcaster ]
A book-like wizard with a wealth of magic written inside.
ATK / 650 DEF / 500
[ Fiend / Pendulum / Effect ]
Pendulum Scale: 2
Pendulum Effect: Once per turn, when you take battle damage from an opponent’s attacking monster: You can activate 1 of these effects;
● That opponent’s monster loses ATK equal to the damage you took (even if this card leaves the field).
● Add 1 face-up “Abyss Actor” Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.
Monster Effect: Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner’s Monster Zone is destroyed by an opponent’s card effect: You can Set 1 “Abyss Script” Spell Card directly from your Deck.
ATK / 1500 DEF / 1000
[ Zombie ]
A mouse that has returned as a zombie to seek revenge on cats.
ATK / 400 DEF / 300
[ Machine ]
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
ATK / 500 DEF / 500
[ Spellcaster / Pendulum / Effect ]
Pendulum Scale: 5
Pendulum Effect: All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control.
- Monster Effect: If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order.
- ATK / 1800 DEF / 1400
[ Fiend / Fusion / Effect ]
“The Earl of Demise” + “Headless Knight”
This card cannot be destroyed by battle. During each of your Standby Phases, pay 500 Life Points or destroy this card.
ATK / 2000 DEF / 1700
[ Zombie / Effect ]
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Typemonster in your Graveyard; Special Summon that target.
ATK / 1000 DEF / 1700
[ Dragon / Effect ]
When this card on the field is destroyed and sent to the Graveyard: You can target 1 “Black Rose Dragon” or 1 Plant-Type monster in your Graveyard; Special Summon that target.
ATK / 1600 DEF / 1200
[ Warrior / Effect ]
Cannot be Normal Summoned/Set. When you Normal Summon a Warrior-Type monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
ATK / 0 DEF / 1700