Brain Research Lab

Brain Research Lab[ Spell Card ]

Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster’s effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.

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Gateway to Chaos

Gateway to Chaos[ Spell Card ]

When this card is activated: Add 1 “Black Luster Soldier” Ritual Monster or 1 “Gaia The Fierce Knight” monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 “Gateway to Chaos” per turn.

Orichalcos Deuteros

orichalcos-deuteros1[ Spell Card ]

Active only by sending 1 face-up “The Seal of Orichalcos” you control to the graveyard. While this is face-up on the field, it gains the effects of “The Seal of Orichalcos”. During Main Phase, you can gain 500 Life Points for each Monster you control. When a opponent’s monster attacks you directly, you can tribute 1 monster you control to destroy the attacking monster.

The Seal of Orichalcos

the-seal-of-orichalcos[ Spell Card ]

All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyedby card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card isactivated: Destroy all Special Summoned monsters you control. You cannot SpecialSummon monsters from the Extra Deck. You can only activate “The Seal of Orichalcos” once per Duel.

Union Hangar

Union Hangar[ Spell Card ]

When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) isNormal or Special Summoned to your field (except during the Damage Step): You cantarget 1 of those monsters; equip from your Deck to that monster 1 appropriate LIGHT Machine-Type Union monster with a different name from that monster, but that Union monster cannot be Special Summoned this turn. You can only activate 1 “Union Hangar” per turn.