Brain Research Lab

Brain Research Lab[ Spell Card ]

Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster’s effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.


Gateway to Chaos

Gateway to Chaos[ Spell Card ]

When this card is activated: Add 1 “Black Luster Soldier” Ritual Monster or 1 “Gaia The Fierce Knight” monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 “Gateway to Chaos” per turn.

Orichalcos Deuteros

orichalcos-deuteros1[ Spell Card ]

Active only by sending 1 face-up “The Seal of Orichalcos” you control to the graveyard. While this is face-up on the field, it gains the effects of “The Seal of Orichalcos”. During Main Phase, you can gain 500 Life Points for each Monster you control. When a opponent’s monster attacks you directly, you can tribute 1 monster you control to destroy the attacking monster.

The Seal of Orichalcos

the-seal-of-orichalcos[ Spell Card ]

All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyedby card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card isactivated: Destroy all Special Summoned monsters you control. You cannot SpecialSummon monsters from the Extra Deck. You can only activate “The Seal of Orichalcos” once per Duel.

Union Hangar

Union Hangar[ Spell Card ]

When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) isNormal or Special Summoned to your field (except during the Damage Step): You cantarget 1 of those monsters; equip from your Deck to that monster 1 appropriate LIGHT Machine-Type Union monster with a different name from that monster, but that Union monster cannot be Special Summoned this turn. You can only activate 1 “Union Hangar” per turn.