Orichalcos Tritos

orichalcos-tritos1[ Spell Card ]

Active only by sending 1 face-up “Orichalcos Deuteros” you control to the Graveyard; it gains the effects of “The Seal of Orichalcos” and “Orichalcos Deuteros”. Monsters you control are unaffected by your opponent’s Spell/Trap Cards.


Orichalcos Deuteros

orichalcos-deuteros1[ Spell Card ]

Active only by sending 1 face-up “The Seal of Orichalcos” you control to the graveyard. While this is face-up on the field, it gains the effects of “The Seal of Orichalcos”. During Main Phase, you can gain 500 Life Points for each Monster you control. When a opponent’s monster attacks you directly, you can tribute 1 monster you control to destroy the attacking monster.

The Seal of Orichalcos

the-seal-of-orichalcos[ Spell Card ]

All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyedby card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card isactivated: Destroy all Special Summoned monsters you control. You cannot SpecialSummon monsters from the Extra Deck. You can only activate “The Seal of Orichalcos” once per Duel.

Union Hangar

Union Hangar[ Spell Card ]

When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) isNormal or Special Summoned to your field (except during the Damage Step): You cantarget 1 of those monsters; equip from your Deck to that monster 1 appropriate LIGHT Machine-Type Union monster with a different name from that monster, but that Union monster cannot be Special Summoned this turn. You can only activate 1 “Union Hangar” per turn.

Black Garden

Black Garden[ Spell Card ]

If a monster(s) is Normal or Special Summoned, except by the effect of “Black Garden”: Halve its ATK, also you Special Summon 1 “Rose Token” (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller’s opponent’s side of the field, in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your Graveyard with ATK equal to the total ATK of all Plant-Type monsters on the field; destroy this card and as many Plant-Type monsters on the field as possible, then if the total ATK the destroyed monsters had on the field is equal to that target’s ATK, Special Summon that target.

Dark Sanctuary

Dark Sanctuary[ Spell Card ]

If you place a “Spirit Message” card on the field by the effect of “Destiny Board”, you can Special Summon that card as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). If Summoned this way, that card is unaffected by card effects, except “Destiny Board”, also it cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. If an opponent’s monster declares an attack: Toss a coin, and if the result is heads, negate the attack, and if you do, inflict damageto your opponent equal to half that opponent monster’s ATK.