[ Insect / Effect ]
Once per turn, during the End Phase, if this card destroyed an opponent’s monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
ATK / 2400 DEF / 1500
[ Fairy / Effect ]
You can Special Summon this card (from your hand) by Tributing 1 “Airknight Parshath” you control. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent: Draw 1 card. While “The Sanctuary in the Sky” is on the field and your Life Points are higher than your opponent’s, this card gains ATK and DEF equal to the difference in Life Points.
ATK / 2300 DEF / 2000
[ Fairy / Fusion / Effect ]
1 “Melodious Maestra” monster + 1 or more “Melodious” monsters
This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 “Melodious” monster in your Graveyard; add it to your hand.
ATK / 1900 DEF / 2000
[ Insect / Effect / Xyz ]
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highestDEF (all, if tied).
ATK / 2600 DEF / 2200
[ Dragon / Effect ]
If this card is Special Summoned from the Graveyard: You can banish as many face-upSpell/Trap Cards your opponent controls as possible, and if you do, this card gains 200ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except “Arkbrave Dragon”; Special Summon it.
ATK / 2400 DEF / 2000
[ Fiend / Effect ]
Twice per turn, you can destroy 1 face-up Attack Position monster your opponent controls with the highest ATK and inflict damage to your opponent equal to half of the destroyed monster’sATK. (If it’s a tie, you get to choose.)
ATK / 0 DEF / 3000
[ Dragon / Effect ]
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/orDragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent’s End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 “Blaster, Dragon Ruler of Infernos” effect per turn, and only once that turn.
ATK / 2800 DEF / 1800
[ Dragon / Xyz / Effect ]
2 Level 7 monsters
Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 “Red-Eyes” Normal Monster in your Graveyard; Special Summon it.
ATK / 2800 DEF / 2400
[ Dragon / Synchro / Effect ]
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent’s Extra Deck and send an equal number of cards to the Graveyard.
ATK / 2400 DEF / 1700
[ Winged Beast / Synchro / Effect ]
1 “Blackwing” Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent’s monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.
ATK / 2500 DEF / 1500