Bonfire Colossus

Bonfire Colossus[ Beast-Warrior / Effect ]

If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.

ATK / 2600   DEF / 2200

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Esprit Lord – Himekujaku

esprit-lord-himekujaku[ Winged Beast / Ritual / Spirit / Effect ]

You can Ritual Summon this card with “Esprit Calling”. Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 “Esprit Bird Tokens” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).

ATK / 2500   DEF / 3000

Esprit Lord – Hikokujaku

esprit-lord-hikokujaku[ Winged Beast / Ritual / Spirit / Effect ]

You can Ritual Summon this card with “Esprit Calling”. Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You canreturn up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 “Esprit Bird Tokens” (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).

ATK / 3000   DEF / 2500

Gladiator Beast Heraklinos

gladiator-beast-heraklinos[ Beast-Warrior / Fusion / Effect ]

“Gladiator Beast Laquari” + 2 “Gladiator Beast” monsters

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use “Polymerization”.) During either player’s turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activationand destroy it. This card must be face-up on the field to activate and to resolve this effect.

ATK / 3000   DEF / 2800

Goyo King

goyo-king[ Warrior / Synchro / Effect ]

1 Tuner + 1 or more non-Tuner Synchro Monsters

When this card declares an attack on an opponent’s monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent’s monster by battle and sends it to the Graveyard: You can activate 1 of these effects;
● Special Summon that monster to your side of the field.
● Take control of 1 face-up monster your opponent controls.

ATK / 2800   DEF / 2000

Block Dragon

block-dragon[ Rock / Effect ]

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 EARTH monsters from your hand and/or Graveyard, and cannot be Special Summoned by other ways. Rock-Type monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the Graveyard: You can add up to 3 Rock-Type monsters from your Deck to your hand, whose total Levelsequal 8. You can only use this effect of “Block Dragon” once per turn.

ATK / 2500   DEF / 3000

ABC-Dragon Buster

ABC-Dragon Buster[ Machine / Fusion / Effect ]

“A-Assault Core” + “B-Buster Drake” + “C-Crush Wyvern”

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control or in your Graveyard. (You do not use “Polymerization”.) Once per turn, during either player’s turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent’s turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect).

ATK / 3000   DEF / 2800